enjoy
Data Tables and Times
Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another
Villager -> Berry: 50f in 2:45
Villager -> Tree: 50w in 2:10 *no walk
Villager -> Deer: 50f in 1:25
Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it
Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included
Villager -> Gold: 100g in 4:30
Villager -> Stone: 100g in 4:40
___________________
Upgrade Times:
Loom: 0:25
Town watch (LOS for buildings): 0:25
Wheelbarrow: 1:15 (same time to create 3 villagers)
Handcart: 0:55
Gold/Stone Mining: 0:30
Feudal age upgrade: 2:10
Castle age upgrade: 2:40
_________________
Unit Production Times:
Villager: 1 in 0:25 (6 in 2:30)
Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)
Skirmisher: 0:22
Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)
Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)
Cav Archer: 0:35
eagle warrior aztec 0:30, maya 0:35
militia/m@a 0:22
Feudal age Galley: 1:00
Castle age Galley: 0:35
Fire Ship: 0:37
Demolition Ship: 0:30
Upgrades Causing faster production of different units
Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)
Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies
______________
Building Times:
House: 0:25
House (2 villagers): 0:18*
Mining and lumber camp: 0:35
Mill: 0:35
Farm: 0:25
Barrack, range and stable: 0:50
Barrack (2 villagers): 0:38 *
Barrack (4 villagers): 0:26 *
Town Center: 2:30
Market: 1:00
Black Smith: 0:50
Dock: 0:35
here are some useful villie allocation details, which can be used for maitaining eco, flushing, crushing , etc( its actually the same thing that's been put up before, but represented in terms of villie allocation)
pumping villie from 1 TC = 7 farmers / 6 sheep
6 woodies are needed to produce 60 wood for a farm(in the time 1 villie is created)(feudal age with dbit axe)
approx 3 woodies for non hun hosue civs(to make house everytime u hit pop limit)[
scout from 1 stable = 11 farmers(hunnic)(non hunnic 9 farmers approx)
spear from 1 barr = 5 farmers + 2-3 woodies
skirm from 1 arch = 4 woodies + 3 farmers
archer from 1 arch = 4 gold miners + 2 wood
knight from 1 stable = 7 farmers + 8 gold(hunnic) (non hunnic stable 5-6 farmers, 6-7 gold )
CA from 1 arch range = 2 woodies + 4 gold(hunnic )
eagle warrior = 2 farmers + 5 gold(aztec) for maya 1.5 farmer + 4 gold miners
continous ram production from 1 siege workshop = 12 on wood + 5 on gold










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