IP address
Log in
Shout Box
IGZ Rating
| Nick | Rating |
|---|---|
| _CsK_HELLRAZER | 1767 |
| _CsK_ImDrG | 1711 |
| _CsK_BluewolF | 1700 |
| _CsK_Gallipoli | 1697 |
| _CsK_Chichri | 1678 |
| _CsK_Sniper | 1656 |
| _CsK_Brightheart | 1628 |
| _CsK_RockersRag | 1619 |
| _CsA_J_Connor | 1616 |
| _CsK_DeathKnigh | 1612 |
| _CsK_Suhas | 1603 |
| _CsK_Kill3r | 1603 |
| _CsK_DAG | 1600 |
| _CsK_Spartan | 1598 |
| _CsK_MUZIC | 1590 |
| _CsK_Punnaku | 1577 |
| _CsK_Junkie | 1532 |
| _CsK_blood | 1517 |
| _CsK_Disymus | 1516 |
| _CsK_ImJunky | 1511 |
| _CsK_XAVIOR | 1456 |
Latest topics
Civs for Maps

-|CSK|-IllusioN- Hussar

- Posts: 424
Join date: 2008-11-04
Age: 21
Location: Pune, India
- Post n°16
Re: Civs for Maps
this is all bout the water maps. can any1 plz tel me bout Land Nomad ??
_________________
-|CSK|-IllusioN
--------a.k.a--------
CSK_DarK-IllusioN

punnaku- Mangudai

- Posts: 584
Join date: 2008-11-15
Age: 22
Location: uzbekistan(proud to be an uzbek)
- Post n°17
Re: Civs for Maps
im not sure whether pro's play LN.
anyway hun have a very poor start in LN, so i think its the only map where hun must be avoided.
civs for LN
china(the best), mongol, other good civs(maya, spanish, persia, jap, celt, korea(better line of sight early on, but a good civ only for flank))
anyway hun have a very poor start in LN, so i think its the only map where hun must be avoided.
civs for LN
china(the best), mongol, other good civs(maya, spanish, persia, jap, celt, korea(better line of sight early on, but a good civ only for flank))

CSA_J_Conner- Tarkan

- Posts: 762
Join date: 2008-11-22
- Post n°18
Re: Civs for Maps
best civs for ln - china(6 vills) + maya (4 vills) huge bonus
third civ
spain - fast building, can get TC up fast also lumber + trade bonus + conqs rox in castle age for raiding, more so than knts.
mong - great imp game and faster hunting means can fued very fast also castle very fast. Depends on map.
Jap - 50% cheap means 50 less wood to chop
celt - fast woodchoppers
pers - start with + 50 food
korea - los is good + trush is also a good option (flank civ like he says)
Thats my order of preference for 3rd civ. I'd go with spain or mong.
Both got great imp game, and a decent bonus.
third civ
spain - fast building, can get TC up fast also lumber + trade bonus + conqs rox in castle age for raiding, more so than knts.
mong - great imp game and faster hunting means can fued very fast also castle very fast. Depends on map.
Jap - 50% cheap means 50 less wood to chop
celt - fast woodchoppers
pers - start with + 50 food
korea - los is good + trush is also a good option (flank civ like he says)
Thats my order of preference for 3rd civ. I'd go with spain or mong.
Both got great imp game, and a decent bonus.

CSK_Suhas- Elite

- Posts: 1310
Join date: 2008-11-08
Age: 20
Location: mangalore , INDIA
- Post n°19
Re: Civs for Maps
1)china
2)mayans / japs / pers
3)celt / mongols / spain
i think in this way
chinese anyway best civ in LN - best start , good for both knights & bows
mayans can loom a bit later in LN (i think japs/pers bonus equal mayans tc building time)
pers & japs save more time than other civs
spain build fast & save much time
mongols save time in hunting & equals "fast starters" in fc
celts chop faster & easy more food
koreans must make onagers in tg (boom games usually in LN)
huns equal other civs around mid castle (except china , i dont consider mayan good in castle age)
but according to m persians is as outstanding civ in LN , only civ which can build barracks + make room for pop
2)mayans / japs / pers
3)celt / mongols / spain
i think in this way
chinese anyway best civ in LN - best start , good for both knights & bows
mayans can loom a bit later in LN (i think japs/pers bonus equal mayans tc building time)
pers & japs save more time than other civs
spain build fast & save much time
mongols save time in hunting & equals "fast starters" in fc
celts chop faster & easy more food
koreans must make onagers in tg (boom games usually in LN)
huns equal other civs around mid castle (except china , i dont consider mayan good in castle age)
but according to m persians is as outstanding civ in LN , only civ which can build barracks + make room for pop
_________________
my signature is gg now
= "GG"

-|CSK|-IllusioN- Hussar

- Posts: 424
Join date: 2008-11-04
Age: 21
Location: Pune, India
- Post n°20
Re: Civs for Maps
hmmm ty guys...
i donno y i feel more confy wit mongols in LN coz i manage to find a lot of deers n build TC thr itself...
is tht ok to do??
i donno y i feel more confy wit mongols in LN coz i manage to find a lot of deers n build TC thr itself...
is tht ok to do??
_________________
-|CSK|-IllusioN
--------a.k.a--------
CSK_DarK-IllusioN

CSK_Suhas- Elite

- Posts: 1310
Join date: 2008-11-08
Age: 20
Location: mangalore , INDIA
- Post n°21
Re: Civs for Maps
thats how
mongols can fc with 21 - 22 pop when other civs go 25 - 26
mongols can fc with 21 - 22 pop when other civs go 25 - 26
_________________
my signature is gg now
= "GG"

CSA_J_Conner- Tarkan

- Posts: 762
Join date: 2008-11-22
- Post n°22
Re: Civs for Maps
mong/brit on ln is map dependent. If you get enough sheep, you can fc with brit also with 23 pop. "IF" there is hunt, mong rox. By bad luck if you have no hunt, or little, then mong early advantage is lost.
Play safe -- go chin maya spain.
And suhas -- maya adv >> jap / pers.
Play safe -- go chin maya spain.
And suhas -- maya adv >> jap / pers.

CSK_Suhas- Elite

- Posts: 1310
Join date: 2008-11-08
Age: 20
Location: mangalore , INDIA
- Post n°23
Re: Civs for Maps
meso is very tough to play without knights
_________________
my signature is gg now
= "GG"

CSK_Suhas- Elite

- Posts: 1310
Join date: 2008-11-08
Age: 20
Location: mangalore , INDIA
- Post n°25
Re: Civs for Maps
7
i forgot that
full stone wall in feud
i forgot that
full stone wall in feud
_________________
my signature is gg now
= "GG"

-|CSK|-IllusioN- Hussar

- Posts: 424
Join date: 2008-11-04
Age: 21
Location: Pune, India
- Post n°26
Re: Civs for Maps
CSK_Suhas wrote:meso is very tough to play without knights
wat is meso???
btw... if mong(or any other civ), 3 boars is better or 8 deers... both cases with enuf sheep?? similarly 4 boars or 10 deers, wich is better??
i wud like to c a chinese FC and mongol FC on LN if any1 has a rec plz ?
_________________
-|CSK|-IllusioN
--------a.k.a--------
CSK_DarK-IllusioN

navisangha- Scout

- Posts: 27
Join date: 2009-04-15
- Post n°27
Re: Civs for Maps
meso civs are aztec and mayan .....
i think 10 deers betetr ... coz luring boars is hectic
i dnt knw much tough 
i think 10 deers betetr ... coz luring boars is hectic

-|CSK|-IllusioN- Hussar

- Posts: 424
Join date: 2008-11-04
Age: 21
Location: Pune, India
- Post n°28
Re: Civs for Maps
i dont feel hectic luring the boars... tohugh u hav a pt thr
..
any1 got thr views on this plz ?
any1 got thr views on this plz ?
_________________
-|CSK|-IllusioN
--------a.k.a--------
CSK_DarK-IllusioN

CSK_Suhas- Elite

- Posts: 1310
Join date: 2008-11-08
Age: 20
Location: mangalore , INDIA
- Post n°29
Re: Civs for Maps
deers is best source of food
building tc near tc is much better than building near forage bush / only sheep
building tc near tc is much better than building near forage bush / only sheep
_________________
my signature is gg now
= "GG"

-|CSK|-IllusioN- Hussar

- Posts: 424
Join date: 2008-11-04
Age: 21
Location: Pune, India
- Post n°30
Re: Civs for Maps
i mean...
if i find at a place 4 boars n at another place 10 deers.
OR
if i find at a place 3 boars n at another place 8 deers...
wich of these palce is better to build TC? the boars or deers ?
if i find at a place 4 boars n at another place 10 deers.
OR
if i find at a place 3 boars n at another place 8 deers...
wich of these palce is better to build TC? the boars or deers ?
_________________
-|CSK|-IllusioN
--------a.k.a--------
CSK_DarK-IllusioN






» blitz vs bardy
» R2 grvs vs drg
» bye bye bye to gaming??????? :( :(
» Trusted ptc
» Happy birthday Kani Karthik - THE MYTH
» drg vs grvs
» blitz vs bardy
» Tunngle