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    FLush - Scout + Skirm/archer

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    FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Fri Nov 07, 2008 7:36 pm

    Actually i love fwd...... coz it is much difficult for enemy to counter....... coz of the gret adv of tower in his LC...

    if proper walling in LC!

    usually i go 4 Scouts then switch to 12 skirm n later on archers......

    Tis pretty rox..... Coz i neve go aggressive wid scouts..... ill spot the spears wid the help of my scouts.... later use to rape them wid archers n raid vills wid Scouts...... The best way to use scouts....

    i think all 15xx use this...... the one who have tc idle n wrong micro wil lose.... n the other will go GG


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    Re: FLush - Scout + Skirm/archer

    Post by CSK_Suhas on Sat Nov 08, 2008 12:40 pm

    dont lose stand gound scouts Very Happy
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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Sun Nov 09, 2008 12:11 am

    so one cannot rely wholely on only skirms/archers or only scouts... hmm... thot so... or else the spears wil rape the scouts Very Happy
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Sun Nov 09, 2008 5:56 am

    CSK_DarK-IllusioN wrote:so one cannot rely wholely on only skirms/archers or only scouts... hmm... thot so... or else the spears wil rape the scouts Very Happy

    1


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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Mon Nov 10, 2008 7:21 am

    sending scouts + skirms/archers... now i kno y 1.0 sucks. cant use scouts so well. so thn we can hav skirms/archers + spears in 1.0 ???
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Mon Nov 10, 2008 4:26 pm

    11111

    1.o suckz....... play 1.0c
    say GG to 1.0 :twisted:


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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_Bluewolf on Mon Nov 10, 2008 8:49 pm

    machi i donno the difference btw 1.0 and 1.0c..post it da...
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    Re: FLush - Scout + Skirm/archer

    Post by Minerva on Mon Nov 10, 2008 9:08 pm

    version 1.0 sux....so many ddifferences between 1.0 and 1.0 c like scouts doesnt get +1 attack after feudal also ram upgrades cost gold....Aztecs dont get free loom...For all these reasons i personally prefer 1.0c....


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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_Bluewolf on Tue Nov 11, 2008 5:28 pm

    ty Cool
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    Re: FLush - Scout + Skirm/archer

    Post by CsK_kill3r on Tue Nov 11, 2008 7:32 pm

    CSK_bluewolf wrote:machi i donno the difference btw 1.0 and 1.0c..post it da...

    There are some bugs in 1.0 that can speed up ur economy (more advantage if enemy dont know) Cool

    These are known changes


    Civilizations
    Aztecs get free Loom.
    Byzantines get free Town Watch.
    Chinese start with 50 less food (for a total of -200 food).
    Franks now get the Halberd technology.
    Goth infantry cost 25% less starting in the Feudal Age.
    Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
    Koreans –
    Shinkichon increases Onager range by +1 instead of +2.
    Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
    Korean villager LOS increased by +1.
    War Wagon and Elite War Wagon range is reduced.
    Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.
    Units
    All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
    Camels train faster.
    Viking Berserks now move as fast as pikemen.
    Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
    Bombard Cannons cause +80 additional damage to buildings.
    Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
    Cavalry Archers now have equal range to Heavy Cavalry Archers.
    Scout Cavalry get +2 attack in the Feudal Age.
    Galleys take longer to train.
    Fireships & Fast Fireships have additional armor vs. Galley-line ships.
    Fireships cause additional damage vs. Turtle Ships.
    Korean War Wagon cost increased to 120 wood 60 gold.
    Buildings
    Castles now take longer to build.
    Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
    Technologies
    Loom provides +1 additional Pierce armor.
    Palisade walls get +3 additional Pierce armor.
    Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
    Theocracy only costs 200 gold.
    Shipwright now also decreases ship build time.
    Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
    Heated Shot now increases tower attack and Castle attack vs. ships.
    Capped Ram & Battering Ram upgrades no longer cost gold.
    Resources
    Fish traps now provide food at a faster rate.
    Enhancements
    Open ground is always green on the mini map, even on snow or sand terrain.
    Black Forest is no longer an option if you select Random Map or Land Random.
    Farms can be queued to 40.

    Blind Random Map – Available only in multiplayer. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on. To play a blind random map, click Multiplayer on the main menu, and then set the Map Style to Blind Random.

    Turbo Random Map – In turbo mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for castles, towers, & wonders. To play a turbo random map, click Single Player on the main menu, click Standard Game, and then set the Map Style to Turbo Random Map.

    Custom Random Maps -- Play using one of the many random maps custom designed by Ensemble Studios. The custom random maps may not work effectively for certain types of games or when you are playing against a computer opponent. Computer opponents assume that all custom maps are Coastal. So a map with terrain that is vastly different may decrease the typical skill level of computer opponents.

    If you play a regicide game using the custom map ES@Pilgrims_v2, you do not start the game with a Castle. If you play a regicide game using the custom map ES@Metropolis_v2, you start the game with three Kings and three Castles. Also, if you play ES@Pilgrims_v2 with 7 to 8 players, some players may instantly resign.
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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Tue Nov 11, 2008 9:26 pm

    omg... i dint kno tht thr were so many differences. i thot only few wud b thr....
    wat bout 1.0e?? is tht also so different?? can u temme the differences between 1.0c and 1.0e?
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Tue Nov 11, 2008 10:56 pm

    @Dark illusion

    do u wanna have another lecture from killer? farao


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    Re: FLush - Scout + Skirm/archer

    Post by CsK_kill3r on Wed Nov 12, 2008 12:07 am

    CSK_imdrg wrote:@Dark illusion

    do u wanna have another lecture from killer? farao

    f u Evil or Very Mad
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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Wed Nov 12, 2008 12:27 am

    lol! but i feel it was somthin gud for me. as i only knew about just a few things like korean's onager, scout3+2, aztec loom n thts it.... so an info bout somthin aoe is really imp for a noob like me Razz
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_Bluewolf on Wed Nov 12, 2008 6:16 pm

    @killer
    ty sunny

    u idiot DRG never likes to read or learn....lazzy Sleep
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Wed Nov 12, 2008 6:50 pm

    what u gonna earn from those?????? not even single thing!

    its all abt 1.0c man...... learn new things other than wasting time in reading things which wont care u much.....

    ur wish...... 111111111 cyclops


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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Thu Nov 13, 2008 12:10 am

    11... ok...
    i think i need to play a few games on diff maps. like arena, LN, michi, oasis, migra(or som other water map).. i havent played anythin of these.
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_Bluewolf on Thu Nov 13, 2008 8:54 pm

    i donno ABCD in water maps.... Embarassed
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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Fri Nov 14, 2008 1:46 am

    i donno ABC of any map Neutral Razz 11
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Fri Nov 14, 2008 8:07 am

    first try to be 2k skilled in arabia....... so ull be 18xx in other maps automatically.....

    play Arabia arabia arabia arabia.......


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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Sun Nov 16, 2008 2:08 pm

    as for the college tourney comin close i need to kno bout water maps Very Happy... thts y m sayin i wanna play som Smile
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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_ImDrG_ on Sun Nov 16, 2008 2:12 pm

    ah sure...... we can do some ip games wen i find CSK members available......

    4 v 4 wid all CSK rox!


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    Re: FLush - Scout + Skirm/archer

    Post by _CsK_Bluewolf on Sun Nov 16, 2008 2:12 pm

    then u must ask some of our SSN col in our clan they know something abt water maps


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    Re: FLush - Scout + Skirm/archer

    Post by -|CsK|-IllusioN on Sun Nov 16, 2008 10:53 pm

    SSN col ??

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