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    A simple and quick review for 10xx

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    daG
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    A simple and quick review for 10xx

    Post by daG on Sun May 10, 2009 1:38 am

    In multiplayer the speed is essential, first tip F11 (this will show you a clock in top left corner) at 11 min. you MUST be passing to Feudal Age, at the beggining your villagers may hunt, it doesn't cost anything, and also its fast, don't forget also the wood, because in feaudal age you would needed, also if you have a good quantity of villagers, you could get stone, for the Towers.) Now, when you are at Feudal age, you go with 2,3,4 ... villagers to your enemy base, (stay near, so he/she couldn't realize that you are there, for more accuracy of the attack.) you build a barrack, and also an archery range and in the middle of this two a Tower try to put the tower near some buildings of your enemy so it would star attacking, make some soldiers to defend your base (the one near your enemy) if you have more stone continue building towers, this would distract your opponent and you gain time to improve your civilization.

    An other tactic, is to make Castles and near an other one, so they would defend each other. Gain strategic points first, and make two castles as I say before, with that that point is yours for ever.

    Relics are fundamental for gold, try to get all you can quickly, ( I recommend to make more than 1 monk, I would make like 20.) remember that your relics are fundamental for your civilization economy, specially if you are playing a long war, the gold would be consumed, and the relics is the only one who provides you gold, then when you send your troops to attack, also send the 20 monks, so you cure your troops and all stuff of monks, specially if you are the Aztecs , monks are fundamental, make like 50 and you would become undestructable.

    Try to combine troops, cavalry with infantry and archers supports and that, manage yourself as you wish.

    Catapults also are a thing to take care off. But they aren't fundamental, so don't worry if you don't make them. What is more I would prefer to spend the gold and wood in others things, but well, 15 scorpions together in a massive attack are fatal.

    If you have allies, the merchants to make gold also, don't forget that.

    Try always to have a good economy, with that you can make what ever you want, never stop making villagers, if you have 100 villagers don't worry, your economy sure it won't be a problem for you jejeje.

    Now, If you play against Britons or Spanish you must use Goths, because of there shields against arrows, you would destroy castles, kills archers like nothing, or if you are an other civilization, make sure you build walls, and enough castles (without soldiers you can win)

    The Byzantines are very good, their special units are very strong, so if you play against Byzantines use the Japanese, because their special units have bonifications against other Special unit (in this case against Byzantines special unit.)


    The Persians have their elephants, so if you play against them, you may choose the Byzantines, because their infantry are the cheaper, and infantry have bonifications against elephants.

    The Aztecs have very good infantry and monks, so be careful of these, but they doesn't have Stables, so you can play with britons, so you kill them from a long distance and you wouldn't get heart, (the infantry of the aztecs have little life.)

    hope this will help newbies


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    CSK_Sniper
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    Re: A simple and quick review for 10xx

    Post by CSK_Sniper on Tue May 12, 2009 11:47 am

    will surely help me in my present state.. 1111...
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    daG
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    Re: A simple and quick review for 10xx

    Post by daG on Tue May 12, 2009 2:45 pm

    par1


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    Re: A simple and quick review for 10xx

    Post by _CsK_Eagle on Fri May 15, 2009 2:15 pm

    It is fine till feudal. What i then do is put 4 villies on wood, 3 on gold and 16 on hunting, foraging and 2 farms. After accumulating around 900 food, is shift the hunters to wood. Foragin and farming continues. After feudal up, i build barracks, blacksmith & archery somewhere at the center or at enemy base. Then i castle up.

    Upto this everything is fine. But after that i am stuck. I always end up in exhausting one resource and overstacking other resource. Bad resource management i think!

    Anybody can help me, of what to do after castle up? Am not asking about what units to make, but i am asking how to maintain the economy without exhausting or overstacking one resource.
    Ex:- Once i was into kts, i had 300 gold and 5000 food. Bad micromanagement i think?
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    Re: A simple and quick review for 10xx

    Post by CSK_Suhas on Fri May 15, 2009 2:41 pm

    _CsK_Eagle wrote:It is fine till feudal. What i then do is put 4 villies on wood, 3 on gold and 16 on hunting
    Ex:- Once i was into kts, i had 300 gold and 5000 food. Bad micromanagement i think?


    wtf 16 on hunting? do you have 4 - 5 boars & 10 - 12 deers like michi?

    i was getting too much gold in castle age & no food - now i dont go more than 5-6 miners till mid castle

    some players confuse me by perfect dark age
    some 14xx , 15xx rox dark ages , i think i will gg in feudal or early castle
    then in castle age they just mass wood & gets gg


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    Re: A simple and quick review for 10xx

    Post by Raze2dust on Fri May 15, 2009 4:13 pm

    _CsK_Eagle wrote:
    Anybody can help me, of what to do after castle up? Am not asking about what units to make, but i am asking how to maintain the economy without exhausting or overstacking one resource.
    Ex:- Once i was into kts, i had 300 gold and 5000 food. Bad micromanagement i think?

    I haven't read the whole thing and I dunno which map you are talking about...one good way is to just keep making farms whenever you have 100+ wood. You need about 7 villis on gold for knights from one stable, after wheelbarrow and first gold upgrade. For 2 stables, about 13 villis if you make two mining camps.

    But I myself dont follow all this..just keep checking resources every 10 seconds and manage accordingly..if you suddenly find one res in huge excess, use market and sell it off...What I usually do if I have excess food is to make light cavalry and raid enemy. I hope the discussion was regarding arabia lol
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    Re: A simple and quick review for 10xx

    Post by daG on Sat May 16, 2009 9:48 am

    I am able to have 2k resourece before imp ... but the place I sux is on attacking. I don't know how to attack enemy Sad Sad


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    Re: A simple and quick review for 10xx

    Post by _CsK_Eagle on Sat May 16, 2009 3:42 pm

    Thanks everyone. I got it now, to put 7 vills on gold for one stable. I also forgot to say about map & tc's.

    Map: LN (5 boars, lots of sheep and deer)
    TC: 3 in castle, i add 2 more in imp(For 20 games i got imp only once)

    Also after feudal up i make 2 vills for stone, while building blacksmith, and arch or stable. then i castle up. Everything is fine till castle up.

    I play wid kts and skirms. so hav to concentrate on food, wood and gold. I never made rams or trebs. Din get chance ever. Always i get overwhelmed by enemy.

    And anyone willing to teach me, my nick in igz is Disymus and my gmail id is. Please mail me the time when you are free. Thanks in advance...


    Last edited by _CsK_Eagle on Thu Sep 26, 2013 5:57 am; edited 1 time in total
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    Re: A simple and quick review for 10xx

    Post by CSA_J_Conner on Sat May 16, 2009 6:20 pm

    dont limit yourself to 3 TC's in castle age on LN, maybe ara 1v1 3 TC's is fine, but LN, go 5-6 TCs. As soon you know you can keep constant production in the TCs you have, make more TCs.
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    Re: A simple and quick review for 10xx

    Post by daG on Sat May 16, 2009 8:08 pm

    if you have more wood and less villi go for tc . Very Happy


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    Re: A simple and quick review for 10xx

    Post by mantubby on Sat May 16, 2009 8:24 pm

    CSA_J_Conner wrote:dont limit yourself to 3 TC's in castle age on LN, maybe ara 1v1 3 TC's is fine, but LN, go 5-6 TCs. As soon you know you can keep constant production in the TCs you have, make more TCs.


    hmm this one is tricky. im not sure whether 3 or 4 tc is better, but u have to know how many tc u want in castle depending on strat and civ.

    for hun i think u can make even 5 tc in castle, whereas for imp rich civs like meso, making that +1 tc can delay ur imp time and may screw up ur game.
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    Re: A simple and quick review for 10xx

    Post by _CsK_ImDrG_ on Sat May 16, 2009 8:59 pm

    punnaku wrote:
    CSA_J_Conner wrote:dont limit yourself to 3 TC's in castle age on LN, maybe ara 1v1 3 TC's is fine, but LN, go 5-6 TCs. As soon you know you can keep constant production in the TCs you have, make more TCs.


    hmm this one is tricky. im not sure whether 3 or 4 tc is better, but u have to know how many tc u want in castle depending on strat and civ.

    for hun i think u can make even 5 tc in castle, whereas for imp rich civs like meso, making that +1 tc can delay ur imp time and may screw up ur game.

    well said... Xperienced quite alot times... i havea decent eco for imp up but wen i put a new tc somewere, ull never knew how ur eco got emptied so fast... and ull get screwed up for sure...


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    Re: A simple and quick review for 10xx

    Post by CSA_J_Conner on Sat May 16, 2009 10:00 pm

    rofl, making more TC hurts your b00m?? havent heard anything like that, and it does not delay imp time..try it, 3 TC b00m with maya..imp 28...4 TC, u can get around 26.

    For huns, 3 TC is best, coz their best age is castle, so you want to focus on army production instead of b00m.
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    Re: A simple and quick review for 10xx

    Post by mantubby on Sun May 17, 2009 12:42 am

    anyway for huns in almost 90% of the games i go 4 tc(sometimes 5 tc)(and ca) after knt crush in castle, usually with a bad to very bad imp timing Razz


    usually for non meso its better to go 4 tc and imp(if u want boom), but with meso, its better to go 3 tc and imp asap. once uve clicked imp get ur 4th tc up.(this may work becoz instead of making ur 4th tc u can get +5 farms. it may improve ur imp timing)

    and with meso, the units are cheap(unlike expensive knts or semi expensive ca), so with good eco control and balance, maybe u can play with lesser villies(in early imp) compared to a later imp and more villies
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    Re: A simple and quick review for 10xx

    Post by CSK_Suhas on Sun May 17, 2009 8:55 am

    lol going too much boom i screwed up vs 17xx once , losing with more vills Mad

    @conner
    he dint say more tc hurts boom , he said it delays imp timing


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    Re: A simple and quick review for 10xx

    Post by mantubby on Sun May 17, 2009 12:22 pm

    from what i've seen u would probably need 4 tc to make a good imp timing if u do fc(<17-18 min)

    but if u go to castle at 20-22 min i think 3 tc is better for a quicker imp.

    i could be wrong tho
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    Re: A simple and quick review for 10xx

    Post by CSK_Suhas on Sun May 17, 2009 2:37 pm

    according me whatever the time of castle (below 22) 3 tc is fastest
    if castle is 22+ mins may be 1 or 2 tc also Mad


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    Re: A simple and quick review for 10xx

    Post by CSA_J_Conner on Sun May 17, 2009 3:52 pm

    punnaku is right
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    Re: A simple and quick review for 10xx

    Post by CSK_Suhas on Sun May 17, 2009 3:58 pm

    creation of vills itself delay my imp usually


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    Re: A simple and quick review for 10xx

    Post by _CsK_iamrevenge on Mon Jul 13, 2009 3:46 pm

    just remember............
    birth rate should be higher than death rate...... in castle age while fighting if u need more tc fr hving more production....
    just go fr tc.... and remember ur tc postions shuld be such that...
    it must look like a mesh up... make in castle ga e extra buildings(stable,rax.arch...) shuold be such either they make wall or fill the space between tcs.. so that opponents knight must go through ur tc while raiding....... n rest of thing u know guyz....

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