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» gb guys..
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    Y_Y N00B

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    mantubby
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    Y_Y N00B

    Post by mantubby on Sat Jul 04, 2009 6:40 pm

    i had posted some erroneous details the last time i posted this. hope this time its correct.

    enjoy


    Data Tables and Times

    Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another

    Villager -> Berry: 50f in 2:45

    Villager -> Tree: 50w in 2:10 *no walk

    Villager -> Deer: 50f in 1:25

    Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it

    Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included

    Villager -> Gold: 100g in 4:30

    Villager -> Stone: 100g in 4:40

    ___________________

    Upgrade Times:

    Loom: 0:25

    Town watch (LOS for buildings): 0:25

    Wheelbarrow: 1:15 (same time to create 3 villagers)

    Handcart: 0:55

    Gold/Stone Mining: 0:30

    Feudal age upgrade: 2:10

    Castle age upgrade: 2:40

    _________________

    Unit Production Times:

    Villager: 1 in 0:25 (6 in 2:30)

    Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)

    Skirmisher: 0:22

    Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)

    Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)

    Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)

    Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)

    Cav Archer: 0:35

    eagle warrior aztec 0:30, maya 0:35

    militia/m@a 0:22

    Feudal age Galley: 1:00

    Castle age Galley: 0:35

    Fire Ship: 0:37

    Demolition Ship: 0:30
    Upgrades Causing faster production of different units

    Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)

    Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies

    ______________

    Building Times:

    House: 0:25

    House (2 villagers): 0:18*

    Mining and lumber camp: 0:35

    Mill: 0:35

    Farm: 0:25

    Barrack, range and stable: 0:50

    Barrack (2 villagers): 0:38 *

    Barrack (4 villagers): 0:26 *

    Town Center: 2:30

    Market: 1:00

    Black Smith: 0:50

    Dock: 0:35




















    here are some useful villie allocation details, which can be used for maitaining eco, flushing, crushing , etc( its actually the same thing that's been put up before, but represented in terms of villie allocation)



    pumping villie from 1 TC = 7 farmers / 6 sheep

    6 woodies are needed to produce 60 wood for a farm(in the time 1 villie is created)(feudal age with dbit axe)

    approx 3 woodies for non hun hosue civs(to make house everytime u hit pop limit)[Very Happy]

    scout from 1 stable = 11 farmers(hunnic)(non hunnic 9 farmers approx)

    spear from 1 barr = 5 farmers + 2-3 woodies

    skirm from 1 arch = 4 woodies + 3 farmers

    archer from 1 arch = 4 gold miners + 2 wood

    knight from 1 stable = 7 farmers + 8 gold(hunnic) (non hunnic stable 5-6 farmers, 6-7 gold )

    CA from 1 arch range = 2 woodies + 4 gold(hunnic )

    eagle warrior = 2 farmers + 5 gold(aztec) for maya 1.5 farmer + 4 gold miners


    continous ram production from 1 siege workshop = 12 on wood + 5 on gold
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    Re: Y_Y N00B

    Post by _CsK_ImDrG_ on Sat Jul 04, 2009 8:07 pm

    i love love love u da.....

    thx alot da.... helped me alot Smile

    par4


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    Re: Y_Y N00B

    Post by daG on Sat Jul 04, 2009 9:17 pm

    par4


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    Re: Y_Y N00B

    Post by mantubby on Sun Jul 05, 2009 1:15 am

    @drg

    1st half posted by samsilk

    2nd half posted by me Razz


    + did u notice the hunnic stable Evil or Very Mad

    7 farmers + 8 gold miners for 1 stable monkey


    ca is really cheap 2 wood + 4 gold cheers

    im thinking it would be better to go 2 stable knt + 2 range ca if u castle before 23/24 mins

    if only u go 26 min + castle, would it be better to go all out 3 stable crush(3 stable crush will cost u 45 vills + 7 farmers(for vill prod) + 7-8 on wood for replenishing farms and tech ups) so thats almost 60 vills for 3 stable crush 11 .
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    Re: Y_Y N00B

    Post by CSA_J_Conner on Sun Jul 05, 2009 9:37 am

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    Re: Y_Y N00B

    Post by CSK_Suhas on Sun Jul 05, 2009 3:20 pm

    but all calculation fails in knight creation
    bcoz already we have some good amount of gold when reach castle
    & end up in situation like 300 - 400 food , 1100 gold


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    Re: Y_Y N00B

    Post by mantubby on Mon Jul 06, 2009 12:21 am

    in the 2 mins transition time from feudal to castle assuming we have a normal castle time(reaching castle around 24 mins) with abt 20-21 farmers and 12-13 on gold, on reaching castle we would have stokpiled around 1000 food and about 600-700 gold.

    but we would immediatly need (150 food + 100 gold for bloodlines, 150 foold for 1st smith armour, 250 food 150 gold for 2nd smith up, 150 food for wood up and 125 food for farm up) so almost 700-800 food is consumed for ups. not to metion forging and the 2nd gold up which is also done if possible.


    hence i feel one should not do 3 stable crush if he has less than 24 farmers. his stables always end up being idle. better to go 2 stable knts + 2 range ca if u have around 20 farms. if u have 24-25+ farms when clicking castle i think u can go all out knts and rape the opponent Very Happy
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    Re: Y_Y N00B

    Post by CSK_Suhas on Mon Jul 06, 2009 1:18 am

    anyway 1000+ food it burns out & 700 gold is left Very Happy
    some knights & then ca , rams...11


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    Re: Y_Y N00B

    Post by mantubby on Mon Jul 06, 2009 1:33 am

    11

    u need some 20+ miners to feed knt from 3 stables.

    gold also will burn out fast if u crush 3 stable
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    Re: Y_Y N00B

    Post by CSK_Suhas on Mon Jul 06, 2009 2:08 am

    lol to burn gold we need 60 food each , i dont have that too left Sad


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    Re: Y_Y N00B

    Post by mantubby on Mon Jul 06, 2009 2:37 am

    11

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    Re: Y_Y N00B

    Post by HELLRAZER on Mon Jul 06, 2009 4:09 am

    hats off to u punnu gr8 job totally rox work
    i think u have worked a lot on that roc
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    Re: Y_Y N00B

    Post by CSK_Suhas on Mon Jul 06, 2009 6:43 pm

    @ hell
    get some display pic man


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    Re: Y_Y N00B

    Post by HELLRAZER on Mon Jul 06, 2009 8:19 pm

    y dont u create for me Wink
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    Re: Y_Y N00B

    Post by daG on Mon Jul 06, 2009 10:49 pm



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